Here is (in French) a préliminaire and non-exhaustive list of the features that our team has planned for the year to come:
Here are 4 documents written (in French) while progressing with Transport-Grid project in video games course at Laval University:
You can take a look at a very basic previous Unity WebGL prototype, right from your browser, at this address:
The current version of the simulation is developed with UE4. It is run locally for better performance. A NVIDIA GTX 10-series video card is recommended. AMD and previous GTX cards haven’t been tested. The simulation still has a few randomly occurring bugs, that will prevent you from continuing and require you to restart the simulation. They should be fixed within the upcoming months. You can download the current prototype from the following address:
This simulation, in its current video game form, gives to the player the objective of exploring un urban environment aboard an automated transportation system, whose efficiency we hope he’ll appreciate, to go realize different proposed weekly activities.
The project is realized by a team of engineering students. A first phase has been completed in the context of a course about video games at Laval University. A second phase will be realized through an end-of-study project at ÉTS.
Among the new features to come, there will be the management of traffic in much larger cities, the transportation of merchandises, and the possibility to use the system as a land transportation and as an elevator inside of buildings.