Work was resumed as a semester project for 2 courses this summer at ÉTS

Work was resumed as a semester project for 2 courses this summer at ÉTS

Objectives that are listed in previous post have been approved for a special projects course, as well as a semester project for a 3D computer graphics course, that are underway this summer (2019) at ÉTS.

A proposition has been submitted recently, to continue the Transport-Grid project, with new objective, as an end of study team project this fall (2019), and we are hoping for a positive response soon.

Here are two documents (in French), one that describes the transportation system we’re simulating and its advantages, that we prepared when we submitted our project to be approved for being pursued this summer, and one that describes parts of the new objectives for the team end of study project planned this fall.

Description du projet Transport-Grid

Methode proposee de comparaison des performances de systemes de transport

 

Documentation Made in Video Game Course at Laval University

Documentation Made in Video Game Course at Laval University

Here are 4 documents written (in French) while progressing with Transport-Grid project in video games course at Laval University:

Check Out our Previous and Current Prototypes

Check Out our Previous and Current Prototypes

You can take a look at a very basic previous Unity WebGL prototype, right from your browser, at this address:

http://transport-grid.xyz/old/

The current version of the simulation is developed with UE4. It is run locally for better performance. A NVIDIA GTX 10-series video card is recommended. AMD and previous GTX cards haven’t been tested. The simulation still has a few randomly occurring bugs, that will prevent you from continuing and require you to restart the simulation. They should be fixed within the upcoming months. You can download the current prototype from the following address:

http://transport-grid.xyz/download/TransportGrid.zip

Project Description

Project Description

This simulation, in its current video game form, gives to the player the objective of exploring un urban environment aboard an automated transportation system, whose efficiency we hope he’ll appreciate, to go realize different proposed weekly activities.

The project is realized by a team of engineering students. A first phase has been completed in the context of a course about video games at Laval University. A second phase will be realized through an end-of-study project at ÉTS.

Among the new features to come, there will be the management of traffic in much larger cities, the transportation of merchandises, and the possibility to use the system as a land transportation and as an elevator inside of buildings.